reconnecting…
- Each round one player guesses. Everyone else sees the secret word on their phone. Don't let the guesser see yours!
- Clues only say what the word is not: “It's not alive.” “It's not bigger than a car.”
- One clue-giver is secretly the Liar (two with 8+ players). The Liar may make one false clue. Everyone else must tell the truth.
- The guesser has 3 guesses before the sand runs out. Got it: guesser +3, every truth-teller +1.
- Once a round the guesser can shout “Not a clue!?” at someone. A Liar: guesser +2 and the Liar scores nothing. Not a Liar: it costs a guess.
- If the lie sends the guesser to a wrong guess, the Liar scores 2. Truth-tellers get a quick vote on whether it really did.
- Clues that rule out almost nothing (“It's not a submarine” for a toaster) can be voted useless 🥱 for −1.
- Speed Not mode: no turns. The guesser lists what they're thinking, and the first clue to cross one off scores +1.